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Project 2: Platform Game (2)
Project 2: Platform Game (2)
Criteria Ratings Pts
#1 Character turns and faces the right when the right arrow key is pressed, and left when the left arrow is pressed, and performs an animated walk (or in-place walk) if you hold down either arrow key.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#2 Character jumps when a key is pressed (Ex: Up key, space, etc), and does not 'fly' or 'hover' if the jump key is held down. There is collision detection for the ground and platforms (not just the bottom of the stage).
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#3 There are least two scenery sprites. The sprites are in the background, and one of the scenery sprites is 'farther away' than the other sprite.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#4 Scenery sprites move to make it LOOK like character is moving across the stage. Sprites move at different speeds (e.g. far away moves slower than near).
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#5 Scenery sprites roll over/re-appear at some point after they fall of the stage, and take no more than 20 seconds to 'fall off' the screen and reappear.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#6 There is at least one on-ground enemy. Enemy always moves and tries to attack the character when on the screen.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#7 Enemy sprite eventually re-appears or 'rolls over' if it moves off of the screen, or is defeated through other means.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#8 If the character does not jump, they will eventually collide with the enemy, and the game will end. It is possible for the character to jump over the first enemy encountered fairly easily.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#9 Program has clear start and stop, and the program sets itself up properly to be repeatable.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
#10: You use comments in your code, and you gives credit to the source for any art or code used. If you made everything yourself (or just using built-in art), you must state so.
threshold: pts
4.0 pts
Full Marks
0.0 pts
No Marks
pts
4.0 pts
--
Extra Credit: Keep score (based on how many objects/enemies Character gets by, how many objects are 'grabbed' - etc)
threshold: pts
1.0 pts
Full Marks
0.0 pts
No Marks
pts
1.0 pts
--
Extra Credit: Have Character jump to ‘grab’ an object that gives Mario more powerful abilities.
threshold: pts
1.0 pts
Full Marks
0.0 pts
No Marks
pts
1.0 pts
--
Extra Credit: Include additional flying enemies for Character to dodge or duck
threshold: pts
1.0 pts
Full Marks
0.0 pts
No Marks
pts
1.0 pts
--
Total Points: 43.0 out of 43.0